Rain and Puddles Using GLSL and Vertex Displacement in TouchDesigner (Tutorial)

In this video I show how to make 'realistic' rain and puddles in TouchDesigner. The basis of this is a GLSL Top and vertex displacement on a PBR MAT.

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12+
4 года назад
12+
4 года назад

In this video I show how to make 'realistic' rain and puddles in TouchDesigner. The basis of this is a GLSL Top and vertex displacement on a PBR MAT.

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