Rain and Puddles Using GLSL and Vertex Displacement in TouchDesigner (Tutorial)
In this video I show how to make 'realistic' rain and puddles in TouchDesigner. The basis of this is a GLSL Top and vertex displacement on a PBR MAT.
In this video I show how to make 'realistic' rain and puddles in TouchDesigner. The basis of this is a GLSL Top and vertex displacement on a PBR MAT.