Mario 3: Around The World (2011) Sega Genesis Bootleg | Full Game

This Video is a first playthrough of the sega genesis playthrough of Mario 3: Around the World. Mario 3: Around the World (Mario 3: Вокруг света) is a unlicensed Mario-based platformer developed by BMB and published by KDS (Kudos). Although this is a Mario-based game, the gameplay only has the bare minimum for a Mario game, the physics are awkward and somewhat lacking, and the hit detection is very wonky. The A button is used to run, and B is used to jump; however, throwing fireballs is mapped to C instead of sharing the same button as running. The only power-ups available to Mario are Super Mushrooms and Fire Flowers, and extra lives are gained by collecting 100 coins. The way jumping works is strange compared to official games; while holding B increases Mario's jump as expected, letting go makes him drop immediately at a faster speed. Mario also has no real friction when he stops walking or running; instead, he'll keep walking/running if he's been moving for long distances or come to a complete stop if he has moved a short distance. The game has a total of 22 levels; 11 Egyptian-themed levels, 6 Aztec-themed levels and 5 arctic-themed levels. Some of the pipes can even take the player to underground areas that skip parts of levels. The usual enemies are encountered throughout the game, such as Goombas, Koopa Troopas and Piranha Plants, as well as Flurries from Super Mario Bros. 2, Pile Driver Micro-Goombas that remain stationary rather than jumping, and Nipper Plants that behave like regular Piranha Plants. The game is also infamous for stealing graphics and music from various sources, which is a trend seen in other games from the same developer. A lot of sprites are taken from Super Mario All-Stars, though Mario's sprites are taken from Mario & Wario. The artwork seen in the opening sequence, level intermissions, ending and various other screens were taken from various sources and downgraded to comply with the Mega Drive's graphical capabilities. The majority of the music was taken from the modules that are included with Shiru's TFM Music Maker, and two of the tracks appear to be conversions of Amiga tracks. Whenever Mario dies by touching an enemy, the game plays a short sample of a conversion of the first boss battle theme from Chrono Trigger done by Chris Kelly[1]; if he dies by bottomless pit however, a DAC sample of someone screaming plays instead. The most infamous case of stolen assets is the Continue screen, which shows strange artwork called "DeadMario" created by Bibs that was originally posted on Pxleyes.com.[2] The music tracks that play on the Continue and Game Over screens are both taken from UWOL: Quest for Money, which Shiru had composed music for. If you'd like to support me on Twitch please check out my OFFICIAL channel Have any questions? No problem reach at me in one of my social links #supermarios #bootleg #segagenesis

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This Video is a first playthrough of the sega genesis playthrough of Mario 3: Around the World. Mario 3: Around the World (Mario 3: Вокруг света) is a unlicensed Mario-based platformer developed by BMB and published by KDS (Kudos). Although this is a Mario-based game, the gameplay only has the bare minimum for a Mario game, the physics are awkward and somewhat lacking, and the hit detection is very wonky. The A button is used to run, and B is used to jump; however, throwing fireballs is mapped to C instead of sharing the same button as running. The only power-ups available to Mario are Super Mushrooms and Fire Flowers, and extra lives are gained by collecting 100 coins. The way jumping works is strange compared to official games; while holding B increases Mario's jump as expected, letting go makes him drop immediately at a faster speed. Mario also has no real friction when he stops walking or running; instead, he'll keep walking/running if he's been moving for long distances or come to a complete stop if he has moved a short distance. The game has a total of 22 levels; 11 Egyptian-themed levels, 6 Aztec-themed levels and 5 arctic-themed levels. Some of the pipes can even take the player to underground areas that skip parts of levels. The usual enemies are encountered throughout the game, such as Goombas, Koopa Troopas and Piranha Plants, as well as Flurries from Super Mario Bros. 2, Pile Driver Micro-Goombas that remain stationary rather than jumping, and Nipper Plants that behave like regular Piranha Plants. The game is also infamous for stealing graphics and music from various sources, which is a trend seen in other games from the same developer. A lot of sprites are taken from Super Mario All-Stars, though Mario's sprites are taken from Mario & Wario. The artwork seen in the opening sequence, level intermissions, ending and various other screens were taken from various sources and downgraded to comply with the Mega Drive's graphical capabilities. The majority of the music was taken from the modules that are included with Shiru's TFM Music Maker, and two of the tracks appear to be conversions of Amiga tracks. Whenever Mario dies by touching an enemy, the game plays a short sample of a conversion of the first boss battle theme from Chrono Trigger done by Chris Kelly[1]; if he dies by bottomless pit however, a DAC sample of someone screaming plays instead. The most infamous case of stolen assets is the Continue screen, which shows strange artwork called "DeadMario" created by Bibs that was originally posted on Pxleyes.com.[2] The music tracks that play on the Continue and Game Over screens are both taken from UWOL: Quest for Money, which Shiru had composed music for. If you'd like to support me on Twitch please check out my OFFICIAL channel Have any questions? No problem reach at me in one of my social links #supermarios #bootleg #segagenesis

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